Electrical Engineering › Section U · Sequential logic › Topic U.4

Finite state machines and asynchronous and synchronous counters

Traffic lights, vending machines and processor control units all step through a fixed set of states in response to a clock and their inputs. Counters are the simplest such machines, and the way their flip-flops are clocked decides how fast and how cleanly they count.

In this topic

  • Finite state machines
  • Worked example: a traffic-light controller
  • Counters as state machines
  • Asynchronous (ripple) counters
  • Worked example: watching the ripple
  • Asynchronous decade counters
  • Synchronous counters
  • Worked example: a synchronous decade counter
  • Up/down counters
  • Common mistakes to avoid
  • Key takeaways

This topic is part of Wuanberri Pro. Checking your access…

← Previous topicNext topic →