Computer Science › Section K · Computer graphics › Topic K.1

The scope of graphics and an overview of 3D

Every frame of a video game and every shot of an animated film is a photograph of a world that exists only as data. This topic maps the field of computer graphics and follows the path from a virtual scene to the pixels on a screen.

In this topic

  • What computer graphics covers
  • 2D graphics, image processing and 3D graphics
  • Photographing a world made of data
  • Three steps: modelling, rendering, displaying
  • Perspective projection
  • The projection formula
  • Worked example: projecting points
  • From image window to frame buffer
  • Worked example: a frame buffer and its time budget
  • Real time versus offline rendering
  • Common mistakes to avoid
  • Key takeaways

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