Computer Science › Section K · Computer graphics › Topic K.2

Modeling objects

Before anything can be rendered, every object in a virtual scene has to be described as data. Most of that description is a mesh of small flat triangles, built from formulas, measurements or programs, then dressed with colour and arranged into a scene.

In this topic

  • Scenes, objects and how much detail
  • Polygonal meshes
  • Worked example: a cube as a mesh
  • Which side is outside
  • Worked example: a patch's normal
  • From exact shapes to meshes
  • Worked example: a point on a Bézier curve
  • Measured and procedural models
  • Surface properties and texture mapping
  • The scene graph
  • Common mistakes to avoid
  • Key takeaways

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