Computer Science › Section K · Computer graphics › Topic K.3

Rendering

Rendering turns a finished scene graph into an image by working out what the camera sees and how light makes it look. The method used by games and everyday graphics hardware is a fixed sequence of steps called the rendering pipeline.

In this topic

  • From scene graph to pixels
  • How light meets a surface
  • A local lighting model
  • Worked example: lighting one point
  • View volume and clipping
  • Scan conversion and aliasing
  • Hidden-surface removal
  • Worked example: the z-buffer
  • Shading: flat, Gouraud and Phong
  • Graphics hardware and its limits
  • Common mistakes to avoid
  • Key takeaways

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