Computer Science › Section K · Computer graphics › Topic K.3
Rendering
Rendering turns a finished scene graph into an image by working out what the camera sees and how light makes it look. The method used by games and everyday graphics hardware is a fixed sequence of steps called the rendering pipeline.
In this topic
- From scene graph to pixels
- How light meets a surface
- A local lighting model
- Worked example: lighting one point
- View volume and clipping
- Scan conversion and aliasing
- Hidden-surface removal
- Worked example: the z-buffer
- Shading: flat, Gouraud and Phong
- Graphics hardware and its limits
- Common mistakes to avoid
- Key takeaways
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