Computer Networking › Section B · The application layer › Topic B.8

Real-time voice and video

A phone call or video meeting cannot buffer seconds ahead the way a film can. Its media must cross the network in a fraction of a second, so real-time applications are built around UDP, timing information, small buffers and clever ways of hiding the packets that never arrive in time.

In this topic

  • The delay budget of a conversation
  • Packetising voice
  • Worked example: the real bit rate of a call
  • RTP and RTCP
  • Jitter and the playout buffer
  • Worked example: a playout deadline
  • Recovering from loss
  • Setting up calls: SIP and SDP
  • WebRTC and getting through NAT
  • Group calls and network priority
  • Common mistakes to avoid
  • Key takeaways

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