Microeconomics › Section J · Monopolistic competition and oligopoly › Topic J.4

Repeated and sequential games

One-shot dilemmas reward treachery; but most real rivals meet again, and most real moves happen in order. Repetition lets yesterday's behaviour be punished tomorrow, and sequence lets earlier moves shape later ones - two features that decide whether cooperation survives and whether threats are believed.

In this topic

  • The shadow of the future
  • Tit-for-tat
  • Triggers and the value of the future
  • Worked example: the arithmetic of staying honest
  • Unravelling: the known last round
  • Sequential games and game trees
  • Worked example: deterring entry with a threat
  • Commitment: binding your own hands
  • Who moves first?
  • Common mistakes to avoid
  • Key takeaways

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