Computer Science › Section H · Software engineering › Topic H.8
The human-machine interface
To a user, the interface is the software: nobody admires a clever algorithm hidden behind a confusing screen. Designing interfaces that fit human bodies and minds, and measuring how well they do, has become a field of its own.
In this topic
- The interface is what users see
- Fitting bodies and minds
- Habits and consistency
- Attention and modes
- Memory limits
- Measuring usability and GOMS
- Worked example: two ways to delete a word
- Fitts's law
- Worked example: comparing two buttons
- Accessibility and new interfaces
- Common mistakes to avoid
- Key takeaways
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