Computer Science › Section H · Software engineering › Topic H.8

The human-machine interface

To a user, the interface is the software: nobody admires a clever algorithm hidden behind a confusing screen. Designing interfaces that fit human bodies and minds, and measuring how well they do, has become a field of its own.

In this topic

  • The interface is what users see
  • Fitting bodies and minds
  • Habits and consistency
  • Attention and modes
  • Memory limits
  • Measuring usability and GOMS
  • Worked example: two ways to delete a word
  • Fitts's law
  • Worked example: comparing two buttons
  • Accessibility and new interfaces
  • Common mistakes to avoid
  • Key takeaways

This topic is part of Wuanberri Pro. Checking your access…

← Previous topicNext topic →