Computer Science › Section K · Computer graphics › Topic K.5
Animation
Animation is a rapid sequence of still frames, and in 3D graphics each frame is a fresh rendering of a scene whose numbers have changed slightly. Animators set the important moments; interpolation, physics and joint models fill in the rest.
In this topic
- Frames and the illusion of motion
- Worked example: frames, render time and storage
- Storyboards, key frames and in-betweening
- Moving an object means changing numbers
- Worked example: in-betweening a ball
- Morphing
- Dynamics: motion from physics
- Kinematics: motion from joints
- Worked example: a two-joint arm
- Motion capture, crowds and motion blur
- Common mistakes to avoid
- Key takeaways
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