Computer Science › Section K · Computer graphics › Topic K.5

Animation

Animation is a rapid sequence of still frames, and in 3D graphics each frame is a fresh rendering of a scene whose numbers have changed slightly. Animators set the important moments; interpolation, physics and joint models fill in the rest.

In this topic

  • Frames and the illusion of motion
  • Worked example: frames, render time and storage
  • Storyboards, key frames and in-betweening
  • Moving an object means changing numbers
  • Worked example: in-betweening a ball
  • Morphing
  • Dynamics: motion from physics
  • Kinematics: motion from joints
  • Worked example: a two-joint arm
  • Motion capture, crowds and motion blur
  • Common mistakes to avoid
  • Key takeaways

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